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Computer science education unlocks youths'  superpowers for solving the problems that matter to them.

Introduction

Tequity4All is a Maryland nonprofit working to make computer science a foundational part of every child's education, starting in elementary school. Elementary students, and especially those in under-resourced schools, rarely get substantive computing education. When computer science waits until later grades, children miss the chance to build early confidence, interest, and a sense of themselves as people who can do computing, all of which predict who sticks with it (Leftwich et al., 2026). Students from underrepresented groups are the most likely to miss that first chance. Our mission is student agency: the ability to apply computational thinking, computer science, and AI awareness to solve problems and succeed in school, career, and life. Elementary computer science looks nothing like a programming bootcamp. Children sort, sequence, and debug with their hands before they ever touch a screen. Then they move to block-based coding, dragging and dropping commands instead of typing code. The goal is thinking, not syntax. AI awareness works the same way. Young children don't need to use generative AI. They need to know what it is, what it does well, and where it gets things wrong.

​Access gaps start in elementary school. So does the fix. That is why we focus on grades PreK–5, with select projects spanning K–12, and why we work at three levels at once:

  • Classroom: teacher professional development, school robotics grants, and hands-on physical computing that reaches students most often left out.

  • District: research-practitioner partnerships, family awareness initiatives, and guidance for administrators on CS practice and direction.

  • State: statewide convenings and advising on CS education policy across Maryland.

All of it serves one goal: children who can put these skills to work, in school and beyond.

Increasing Access to Computer Science Education

Empowering Young Minds

Building a Better Future

Who we are

Who We Are

Tequity4All is a "For-Purpose" (nonprofit) project fiscally sponsored by the Digital Harbor Foundation. We aim to increase access to computing education for Pre-Kindergarten to 8th-grade students in Maryland and empower young minds to build a better future for themselves and their communities.

What We Do

What We Do

We offer a range of programs and resources to help students learn computer science in an engaging and effective way. We bring together schools, teachers, business people, and funders to ensure students receive a high-quality computing education. We work to build, promote, and sustain computing learning excellence throughout the state.  Tequity4All offers guidance to school systems and develops resources to expedite this effort. Tequity4All raises funds to provide grants to schools to realize this vision.

Build Teacher Capacity

Tequity4All provides professional development opportunities, supports communities of practice, and provides coaching to elevate computational literacy, computer science, and artificial intelligence expertise of teachers.

Outreach

Tequity4All co-hosts community outreach events to raise public awareness on the importance computer science and responsbilte artificial intelligence literacy.

Provide Grant Writing Support

Tequity4All works with you to write grant(s) to bring in-school physical computing such as robotics to students.  Schools can use these grant funds to purchase equipment, curriculum, and professional development.  

Facilitate Partnerships

Tequity4all cultivates sustainable partnerships among education, governement, non-profits, and business. With Tequity4All and our partners on your team, your schools have an effective infrastructure behind you.  

Why We Do It

Computing education provides many benefits:

  • Increases student engagement.

  • Enhances academic performance.

  • Empowers under-resourced youth.

  • Prepares a future-ready workforce and citizenry.

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We aim to enable schools to provide equitable access to at least 10 hours of computing education annually for every PreK-8 public school student in the state. Five other states and seventeen countries have made computer science compulsory in primary and secondary schools. The time for Maryland to do the same is now!​​​

Why we do it

Join us in reenvisioning computer science education and empowering the next generation of innovators.

Call to Action
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